CCP Falcon wrote:If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
guns are pretty useless in high sec. Since you can't start firing until they do without getting concorded, you can still see your hauler volleyed off the field before you can reduce their ganking squad enough to save it. And with sec tags, gankers don't really need to put time or effort in to keep themselves high enough to avoid being valid targets for a preemptive hit, they simply spend some of their victims isk on tags and instantly become "good" again.
Make kill rights so they only get used up once that killright has been used to kill the pirate with the equivalent value of the ship they killed to earn it (so if you kill a billion isk of ship, it can be repeatedly used until it's cost you a billion isk), and guns will be back in play.
CCP Falcon wrote:because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.
It's not though, is it? It's not at all dark and gritty, it's just that people can run up to noobs and smash their heads in in a single hit. It's no more dark and gritty than a PvP WoW server.
EVE is moving to a place where there are no more consequences. Take the sec tags for example. Now you can run around ganking like crazy, wait 30 days for your kill rights to drop off, pay a bunch of isk to jump your sec status back up instantly and shazzam you are no longer a pirate.
And part of it is that too much focus has gone into making people vulnerable. Take corps for example. Awoxing being so easy to pull off and the lack of benefits of being in a player run corp means there's no real reason to move out of an NPC corp in high sec. It would be better to give people more opportunities to choose to put themselves at risk because it's worth doing. Making it too tough then just saying "tough luck" whenever someone tries and fails isn't really good encouragement to try again.
I would love EVE to be a dark and gritty hardcore game, but that's really not what it is.